So many technologies in 3D/VFX are open source (EXR, Alembic, VDB, USD, OpenSubDiv, OCIO, etc), and they have super widespread use.īlender has the reputation of being the jack of all trades, but the master of none. The funny thing is too, people like to point to Blender's open source nature as a reason that companies will eventually pick it up. There is no reason to use the editor or compositor when Davinci Resolve and Fusion are free for commercial use (with a very cheap $300 upgrade to the studio version). Of those three, only the camera tracker I think is worth using. Maya definitely has the edge for lighting/rendering, as it comes with Arnold, which is a juggernaut of a VFX render engine.īlender does have some things that are simply not there in Maya, like the camera tracker, video editor and compositor. There is no contest when it comes to rigging and animation, especially when you consider the plugins available for Maya (Ziva for muscle, PG Yeti for fur, Advanced Skeleton rigging to name a few). Perhaps the only thing Blender has over Maya is traditional modeling. In a nutshell, both programs are general 3D packages. If you need any reference for amazing things made in Maya, watch just about any big vfx movie that has come out in the last 20 years, they probably used Maya in some part of the pipeline. Professionals using Maya are less active online with sharing their own work, because they're usually too busy doing studio work!īlender is plenty powerful and feature rich enough to make awesome, pretty pictures and animations. You're seeing a lot of Blender videos because there are probably far more people using Blender, and the fact that it is open source and so accessible means that the community is very passionate.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |